hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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isPointInLine2
hip
math
collision
Undocumented in source. Be warned that the author may not have intended to support it.
pure nothrow @
nogc
@
safe
bool
isPointInLine2
(
T
)
(
in
T
px
,
in
T
py
,
in
T
lx1
,
in
T
ly1
,
in
T
lx2
,
in
T
ly2
,
in
float
error
= 0.01
)
if
(
isNumeric
!
T
)
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hip
math
collision
functions
isCircleInLine
isDynamicRectOverlappingRect
isPointInCircle
isPointInLine
isPointInLine2
isPointInRect
isRayIntersectingLine
isRayIntersectingRect
isRectOverlappingRect
resolveDynamicRectOverlappingRect
structs
RectWorld